AGENT (USA)

ICM Partners

http://www.icmtalent.com/

+1 310 550 4000


Representatives:


Paul Hook, Dan Baime

Lara Sackett, Anne Murphy


Commercials:

Amy Grgich, Hilary McQuaid

AGENT (UK)

Independent Talent Group

http://www.independenttalent.com

+44 20 7636 6565


Representatives:


Sue Greenleaves, Vanessa Jones


Commercials:

Rachael Taylor


Production Designer ANDY NICHOLSON’S most notable collaboration has been with Director Alfonso Cuaron on ‘Gravity‘ (Pictured); receiving OSCAR & BAFTA nominations for Production Design and winning the Art Directors Guild award for a fantasy/sci-fi film.

Andy recently completed work Designing ‘Captain Marvel’ for Directors Anna Bowden & Ryan Fleck.

He has also served as the Production Designer on ‘Jurassic World: fallen Kingdom’ for Director J A Bayona, ‘Assassins Creed’ for Director Justin Kurzel, ‘Divergent’ for Neil Burger & for Andrew Niccol ‘The Host’.

Nicholson has worked several times with director Tim Burton, starting in 1999 as an Art Director on Sleepy Hollow, for which he won an Art Directors Guild (ADG) Award. He earned another ADG Award nomination for his work as an Art Director on Burton's Charlie and the Chocolate Factory, and has since collaborated with the director as a Supervising Art Director on "Alice in Wonderland" and as a visual development Art Director on Frankenweenie.

Andy won another ADG Award for his work on Chris Weitz's The Golden Compass, and received ADG Award nominations for Paul Greengrass's The Bourne Ultimatum and Joe Johnston's Captain America.

His credits as a supervising Art Director also include Johnston's The Wolfman, Guy Ritchie's RocknRolla, Nancy Meyers' The Holiday and Anthony Minghella's Breaking and Entering. His additional Art Direction credits include Tony Scott's Spy Game, Wolfgang Petersen's Troy and Neil Jordan's The Good Thief.

Andy continually pushes the use of 3D modelling and CAD software within Film Art Departments, actively seeking to assimilate digital technology with traditional work-flows and techniques. Always on the look out for staff with new skills he is an advocate of immersive design and closely follows the opportunities and developments within the Industry that increasing software interchange can present.

WORK        BIO        CREDITS        PROJECTS        FILMS